Game Science in Hybrid Learning Spaces

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A01=Sylvester Arnab
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Author_Sylvester Arnab
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B01=Catrin Heite
B01=Clarissa Schär
B01=Veronika Magyar-Haas
blended instruction
Category1=Non-Fiction
Category=JN
Category=JNA
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COP=Germany
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digital and physical experiences
educational technology
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eq_society-politics
Fourth Industrial Revolution
Game Based Learning
Game Design Elements
Game Developers
Game Mechanics
game science
game-based hybrid education framework
Gameful Approaches
Gameful Experiences
Gameful Narrative
Gamified Learning
Hero's Journey
Hero’s Journey
Hybrid Learning
Hybrid Learning Spaces
informal learning spaces
instructional design strategies
Knowledge Acquisition
Language_German
Learning Cycle
lifelong learning research
motivation theory
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PBL.
Pervasive Game
Pervasive Gaming
Pervasive Learning
physical learning contexts
Price_€50 to €100
PS=Forthcoming
QR Code
softlaunch
Stem Skill
Test Knowledge Acquisition
transdisciplinary learning
Vice Versa

Product details

  • ISBN 9781138239760
  • Weight: 349g
  • Dimensions: 152 x 229mm
  • Publication Date: 18 May 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: German
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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts.

Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Sylvester Arnab is Professor of Game Science, Research and Applied Innovation Lead at the Disruptive Media Learning Lab, and Associate of the Faculty Research Centre in Postdigital Cultures at Coventry University, UK.

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