Games and Play in Chinese and Sinophone Cultures

Regular price €43.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
Age Group_Uncategorized
Age Group_Uncategorized
analog games
automatic-update
B01=Douglas Eyman
B01=Hongmei Sun
B01=Li Guo
Category1=Non-Fiction
Category=HBJF
Category=JHBS
Category=NHF
Category=WD
COP=United States
Delivery_Delivery within 10-20 working days
digital games
eq_bestseller
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game ethics
gaming
gendered gameplay
Language_English
ludic agency
PA=Available
Price_€20 to €50
PS=Active
softlaunch
translation of games
youxi

Product details

  • ISBN 9780295752402
  • Weight: 431g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Jul 2024
  • Publisher: University of Washington Press
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

From ancient gameboards to Honor of Kings, games as cultural agentsGames as global and connected phenomena have been examined in the rising scholarly field of game studies, but relatively little has been published on the history of games and gaming in China. Weiqi (a.k.a. Go), one of the world’s oldest board games, originated in China; a variety of Chinese card, dice, board, sport, and performance games have been developed over the millennia; and China is quickly becoming a major player in the contemporary digital game industry. In exploring games and practices of play across social and historical contexts, this volume examines representations of gender, class, materiality, and imaginations of the nation in Chinese and Sinophone contexts, while addressing ways in which games inhabit, represent, disrupt, or transform cultural and social practices. Both analog and computer games are represented in analyses that draw connections between the traditional and the modern and between local or regional and higher-order economic, cultural, and political structures. Among the topics explored are rock carvings of board games, weiqi cultures, scholars’ and courtesans’ games, gambling, games based on literature, video-game politics, and appropriation of Chinese culture in video games.

The open access publication of this book was made possible by a grant from the James P. Geiss and Margaret Y. Hsu Foundation.

Li Guo is professor of Chinese and Asian studies at Utah State University and author of Writing Gender in Early Modern Chinese Women's Tanci Fiction. Douglas Eyman is associate professor and director of writing and rhetoric programs at George Mason University. He is author of Digital Rhetoric: Theory, Method, Practice. Hongmei Sun is associate professor of Chinese at George Mason University and author of Transforming Monkey: Adaptation and Representation.