Games of History

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A01=Apostolos Spanos
Alessandro Arcangeli
Author_Apostolos Spanos
Board Game
Card games
Category=NHA
Category=NHTB
Checkered Game
Civilization VI
cultural artefacts analysis
Digital games
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eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Female Gladiators
Funeral Games
Game Equipment
Game Sets
games and history
Games of history
Gladiatorial Games
historical epistemology
historiography
history method
history theory
interdisciplinary historical research
Le Mat
ludology
Major Arcana
Marshal Plan
metaphysical perspectives games
Minor Arcana
Muslim World
Party Games
Physical games
political symbolism in play
Secular Game
social history methodology
Topkapi Palace Museum
Turn Based Strategy Game
USA's Model
Visual sources
Young Men

Product details

  • ISBN 9780367358914
  • Weight: 530g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Jun 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history.

From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization.

Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Apostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies.

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