Games User Research

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Age Group_Uncategorized
Age Group_Uncategorized
AR Interface
audio interaction studies
automatic-update
B01=Miguel Angel Garcia-Ruiz
Case Study
Category1=Non-Fiction
Category=UGG
Category=UMK
Category=UYZ
Controller
COP=United States
Delivery_Delivery within 10-20 working days
digital interface evaluation
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Freemium Business Model
Game Audio
Game Board
Game Controllers
Game Developers
Game user interface
Games User Research
Gaming
Graphical game interface
HCI
Heuristic Evaluation
human computer interaction
Human Computer Interaction Laboratory
In-game Advertising
Ink Tanks
IR Theory
Language_English
Library Game
Mobile Games
Mobile Gaming
mobile gaming research
Moderating Class Size
PA=Available
player experience assessment
Pointing Tasks
Price_€100 and above
PS=Active
Radiant Blocks
Repertory Grid
serious games analysis
Social Games
Sociology
softlaunch
Tui
UK Primary School
Usability testing
User Experience
User Testing
UX
video game usability testing methods
Video games

Product details

  • ISBN 9781498706407
  • Weight: 752g
  • Dimensions: 178 x 254mm
  • Publication Date: 03 May 2016
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.

The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.

Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human–computer interaction.