Regular price €69.99
Quantity:
Delivery/Collection within 10-20 working days
Shipping & Delivery
A01=Carmen Bueno Munoz
A01=Jose Angel Lopez Sanchez
A01=Luis R. Murillo Zamorano
A01=Nuria Hernandez Nanclares
academic performance improvement
Age Group_Uncategorized
Age Group_Uncategorized
Author_Carmen Bueno Munoz
Author_Jose Angel Lopez Sanchez
Author_Luis R. Murillo Zamorano
Author_Nuria Hernandez Nanclares
automatic-update
behavioral change in education
Category1=Non-Fiction
Category=JNA
Category=JNC
Category=JNM
Category=JNQ
Category=JNU
collaborative learning strategies
COP=United Kingdom
creative thinking skills
critical thinking
Delivery_Delivery within 10-20 working days
design thinking
educational innovation
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ethics
gamification
higher education
instructional design models
Language_English
PA=Available
Price_€50 to €100
problem-solving
PS=Active
softlaunch
student engagement
student motivation
theories of learning
university student engagement techniques

Product details

  • ISBN 9781032660721
  • Weight: 269g
  • Dimensions: 138 x 216mm
  • Publication Date: 06 Dec 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
Secure checkout Fast Shipping Easy returns

This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.

Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance.

Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

Carmen Bueno Muñoz is Lecturer at the Department of Economics, the Faculty of Economics and Business, the University of Zaragoza, Spain. She has a Ph.D. from the University of Extremadura, Spain, and was granted the Extraordinary Doctorate Award from the same university.

Núria Hernández Nanclares is Associate Professor at the Department of Applied Economics, University of Oviedo, Spain. She holds a Ph.D. in economics and is specialized in teaching innovation in economics and higher education. She is accredited for online teaching by the University of Oviedo, Spain, and as a "Flipped Learning" trainer by the Flipped Learning Global Initiative (FLGI).

Luis R. Murillo Zamorano is Associate Professor at the Department of Economics and Director of the Research Group in Economic Analysis and Marketing Management (AEDIMARK R&D Group) in the University of Extremadura, Spain. He has a Ph.D. in economics from the University of York, UK.

José Ángel López Sánchez is Associate Professor in the Marketing and Market Research Area and Researcher in the Research Group on Economic Analysis and Marketing Management (AEDIMARK R&D Group) in the University of Extremadura, Spain. He has a Ph.D. from the University of Oviedo, Spain.

More from this author