Gamification of Digital Journalism

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A01=David O. Dowling
AAA Game
Advocacy Journalism
Author_David O. Dowling
Cartel Wars
Category=JBCT
Category=JBCT4
Category=KNTP2
Category=UGN
Cognitive Container
Digital Journalism
digital media ethics
Documentary Games
empathy in gaming
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Full-fledged immersive video games
Game Developers
game studies
gamification of journalism
Global Games Industry
Grand Theft Auto
immersive journalism
immersive storytelling
Indie Game Developers
interactive narrative
interactive narrative nonfiction
interactive nonfiction
Longform Journalism
ludology
marginalized communities media
Mobile Game
multimedia news
multimedia storytelling
Nonny De La
online storytelling
Open World Game
Open-world designs
Persuasive Games
Pickup Artist
Pirate Fishing
political impact of newsgames
Procedural Rhetoric
Razor Wire
ROI
Sky Games
Slow Journalism
UN
videogames and news
Virtual reality experiences
virtual reality journalism
VR Experience
Walden Woods

Product details

  • ISBN 9780367076238
  • Weight: 408g
  • Dimensions: 152 x 229mm
  • Publication Date: 24 Nov 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences.

Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups.

Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.

David O. Dowling is an associate professor in the School of Journalism and Mass Communication at the University of Iowa. The author of nine books on publishing networks and industries, his works on digital culture, technology, and the economics of media production has appeared in journals such as Convergence, Digital Journalism, Digital Humanities Quarterly, Games and Culture, Journalism & Communication Monographs, and Literary Journalism Studies.

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