Gaming and the Divine

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A01=Frank G. Bosman
Assassin's Creed
Assassin's Creed Series
Assassin’s Creed
Assassin’s Creed Series
Author_Frank G. Bosman
Avatar's Death
Avatar’s Death
Bioshock Infinite
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Christian ethics in media
Christianity
Created Co-creator
Cultural Theology
culture
Death Narrative
digital culture
digital culture studies
Digital Games
Digital Media
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Eschatology
Frank Bosman
Game Developers
Gaming
God's Self-revelation
God’s Self-revelation
Iesus Nazarenus Rex Iudaeorum
Imago Dei
Irenaean Theodicies
Kyrie Eleison
Loci Theologici
Logoi Spermatikoi
Lone Wanderer
Mass Effect Series
Matthew 26
Media
Moral theology
narrative analysis games
Player's Avatar
Player’s Avatar
popular culture
Praeparatio Evangelica
religion
religion and technology
Self-sacrificial Hero
single player case studies
Single Player Games
Soteriology
Systematic
systematic theology of digital games
theological anthropology
Theology
Thinking Theologically about Video Games
Turing Test
Video Games
World War III

Product details

  • ISBN 9781138579569
  • Weight: 540g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Mar 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject.

The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games.

This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Frank G. Bosman is a senior researcher at Tilburg Cobbenhagen Center, Tilburg University, the Netherlands. He is currently involved in multiple research projects concerning cultural theology and video games. He published various articles on theology and gaming in journals, such as Games and Culture, Gamenvironments, and Online, Heidelberg Journal of Religions on the Internet, and in academic series, such as Jewish Christian Perspectives, and Studies in Theology and Religion.

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