Gaming Culture(s) in India

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A01=Aditya Deshbandhu
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Author_Aditya Deshbandhu
Category=JBCC
Category=JBCT
Category=JHB
Category=JPH
Category=UMK
Cheat Codes
cultural identity formation
Cyber Cafe
digital leisure activities
digital leisure studies
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ethnographic research methods
Fortnite India
Game Developers
Game Studies
Gaming Content
Gaming Cultue in India
Gaming Culture
Gaming Cultures
Gaming Cultures in India
Gaming Experiences
Gaming Habits
Gaming Identity
Gaming in India
Gaming Practices
Hardcore Gamer
IAMCR
In-app Purchases
LTE
Magic Circle
Magic Cycle
media and communication theory
Mobile Games
New Media Studies
New Media Studies India
online gaming communities
participants' gaming habits
Play Back
Player Base
Playing online games
Pokemon
Preferred Gaming
PUBG
PUBG India
qualitative analysis of Indian gamers
Recursive Space
technology and society
Understand Video Games
Vice Versa
Video Game case study
Video Games
Video Games in India
Video Games Studies

Product details

  • ISBN 9780367142926
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 15 Jul 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives.

Using an intensive ethnographic approach and in-depth interviews, this volume

  • situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact;
  • critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed;
  • details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and
  • examines the offline and online spaces of gaming as sites of contestation between developers of games and the players.

A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.

Aditya Deshbandhu teaches in the Communications Area, Indian Institute of Management Indore, India. He has a doctoral degree in communication from the Department of Communication, University of Hyderabad, India. His research interests include new media studies, digital cultures and the emerging field of video game studies.

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