Gaming the Past

Regular price €49.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
4X Games
A01=Jeremiah McCall
Academic Content Standards
Ancient Greece
Assassin's Creed
Assassin’s Creed
Author_Jeremiah McCall
Beneficial Education
Category=JNLC
Category=JNU
Category=JNV
Category=YPJH
Civilization VI
classroom media analysis
core
Counter Clockwise
critical thinking pedagogy
curriculum integration methods
digital history education
Discovery Tour
educational technology implementation
Entertainment Software Association
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game
gameplay
historical
Historical Games
Historical Video Games
In-service Social Studies Teachers
instructional design strategies
machine
Player Agent
political
Pop Stars
Populated Corners
Pre-service History
Purposeful Play
Puzzle Adventures
Quantification Bias
Red Dead Redemption
Red Orchestra
simulation
strategy
teaching with historical simulation games
total
Total War Series
Ubisoft Entertainment
UK Commonwealth
video
WEGO

Product details

  • ISBN 9781032223483
  • Weight: 400g
  • Dimensions: 152 x 229mm
  • Publication Date: 11 Nov 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.

Topics include:

  • Talking to administrators, parents, and students about the educational value of teaching with historical video games.
  • Selecting games that are aligned to curricular goals by considering the genres of historical games.
  • Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.
  • Employing instructional strategies to help students learn to play and engage in higher level analysis
  • Identifying and avoiding common pitfalls when incorporating games into the history class.
  • Developing activities and assessments that facilitate interpreting and creating established and new media.

Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games.

Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, and a historical game studies scholar.

More from this author