Gaming Utopia

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A01=Claudia Costa Pederson
Author_Claudia Costa Pederson
Category=JBCT1
Category=UBJ
computers
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ethics
games
media studies

Product details

  • ISBN 9780253054494
  • Weight: 417g
  • Dimensions: 152 x 229mm
  • Publication Date: 06 Apr 2021
  • Publisher: Indiana University Press
  • Publication City/Country: US
  • Product Form: Paperback
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In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Claudia Costa Pederson is Associate Professor of Art History at Wichita State University and Curator of New Media for the Finger Lakes Environmental Film Festival at Ithaca College. She has contributed to multiple journals and edited volumes on film and media.

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