Gender and Sexuality in Online Game Cultures

Regular price €198.40
A01=Jenny Sunden
A01=Malin Sveningsson
Author_Jenny Sunden
Author_Malin Sveningsson
blood
Blood Elf
Category=GTM
Category=JBCC1
Category=JBSF
Category=JBSF1
Category=JBSF11
Category=JBSJ
Category=JHBS
communities
Computer Game Culture
Death Knight
eld
elf
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Erotic Role Players
Fellow Gamer
female
Female Gamers
Female Players
Field Diary
gaming
Gaming Communities
Gaming Culture
Gaming Preferences
Guild Chat
Guild Mates
Guild Members
LAN
Lich King
male
Male Guild Members
Male Players
MMOG Player
Night Elf
notes
Online Game Cultures
player
Queer Ethnography
Queer Play
Swedish Armed Forces
Transgressive Play
world

Product details

  • ISBN 9780415897662
  • Weight: 620g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Dec 2011
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology.

The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.

Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

Jenny Sundén is Associate Professor in the Department of Media Technology at the School of Computer Science and Communication, Royal Institute of Technology (KTH), Stockholm. Malin Sveningsson is Associate Professor in Media and Communication Studies at Karlstad University.