Generative Systems Art

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1960s
A01=Francesca Franco
algorithmic art history analysis
Applying Colour Theory
Art Creating Society
Author_Francesca Franco
Automatic Art
Belgian Sculptor
CAS
Category=AFKV
Category=AGA
Category=AGB
Category=ATN
Colour Net
Communications Game
computational creativity
Computer Art
constructivist theory
digital aesthetics
Digital Artwork
Digital humanities
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Ernest Edmonds
Exhibiting Space
Frieder Nake
Gorbachev's Political Reforms
Gorbachev’s Political Reforms
human-computer interaction
Image Courtesy
interactive media art
Iterative Design Methods
Kazimir Malevich
LCD Panel
Leicester Polytechnic
National Academy
Park Hill
Port Hacking
Public Engagement
Roy Ascott
Shaping Form
Site Gallery
Stephen Willats
systems-based art
Telematic Art
Video Constructs

Product details

  • ISBN 9781472436009
  • Weight: 430g
  • Dimensions: 156 x 234mm
  • Publication Date: 10 Oct 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds’ art from the late 1960s to the present day. Edmonds’ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds’ work in the context of contemporary art history.

Francesca Franco is a Venetian-born art historian based in the UK. The central theme of Francesca’s research is the history of art and technology and the pioneers of Computer art. It concerns issues of Generative and interactive art and the connections between Constructivism and Systems art in early Computational art. A major focus has been the history of the Venice Biennale, culminating in a series of publications in books, academic journals and art magazines, which have been translated into various languages.

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