Get Into Game Dev

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A01=Matthew Ventures
Author_Matthew Ventures
behavioural interview questions
C++
Category=A
Category=AFKV
Category=UGN
Category=UMK
code
coding
data structures algorithms
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game dev
game development
game engineering
game programming
gameplay engineer interview guide
gameplay engineering
maths
multithreaded programming
software design patterns
software development
technical interview preparation
vector mathematics

Product details

  • ISBN 9781032933627
  • Weight: 460g
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Apr 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:

  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.

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