Global Games

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A01=Aphra Kerr
Activision Blizzard
Aphra Kerr
Author_Aphra Kerr
Category=JBCT
Category=KC
Category=KJK
Category=KNT
Category=NH
CD Projekt
creative industries
creative labor studies
digital game production research
Digital Games
Digital Games Industry
eq_bestseller
eq_business-finance-law
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Companies
Game Developers
Game Development Companies
Game Jams
game studies
Games Industry
Games Production
Global Games Industry
global media
Google Play
Grand Theft Auto
media industries
MMO Game
Mobile Games
Mobile Segments
networked play cultures
online gaming economies
PC Bang
PC Game
Platform Logic
Production Logics
spatial policy analysis
transnational media industries
UK Game
videogame industry
videogame studies
virtual ethnography methods

Product details

  • ISBN 9780415858878
  • Weight: 340g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Dec 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Dr. Aphra Kerr is a Senior Lecturer in the Department of Sociology at Maynooth University in Ireland. She is the author of The Business and Culture of Digital Games: Gamewor and Gameplay (2006) and she was associate editor of The International Encyclopedia of Digital Communication and Society (2015).

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