GPU Pro 360 Guide to 3D Engine Design

Regular price €217.00
A01=Wolfgang Engel
advanced real-time rendering techniques
Alpha Channel
Author_Wolfgang Engel
Category=UB
computational photography
Compute Shader
computer gaphics
DCC Tool
deferred shading methods
Depth Buffer
Draw Calls
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fragment Shaders
games
Geometry Shader
GPU
GPU Implementation
Graphic API
Graphics Hardware
Graphics Pipeline
Handedness Bit
lighting
mobile GPU optimisation
Modern GPUs
Nonuniform Scale
OpenGL ES
Pixel Shaders
Rcp
real-time graphics programming
rendering
shader development techniques
shading
Single Draw Call
Spot Light
Transform Feedback
Vertex Attributes
Vertex Buffer
Vertex Shader
View Frustum
visual effects implementation
Z3 Culling

Product details

  • ISBN 9780815390794
  • Weight: 1179g
  • Dimensions: 191 x 235mm
  • Publication Date: 13 Dec 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in rapidly evolving field of real-time rendering
  • Takes practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.  Previously he worked in Rockstar's core technology group as the lead graphics programmer.