GPU Pro 360 Guide to Geometry Manipulation

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A. Pasko
advanced geometry processing for games
Age Group_Uncategorized
Age Group_Uncategorized
Alan Chambers
Aleksander Netzel
Alex Dunn
Ambient Occlusion
antialiasing algorithms
Anton Kai Michels
automatic-update
B01=Wolfgang Engel
Benjamin Keinert
Benjamin Mistal
Blend Shape
Category1=Non-Fiction
Category=UG
Christophe Riccio
Christopher Oat
Compute Shader
computer gaphics
COP=United Kingdom
D. Kravtsov
Daniel Bagnell
David Pangerl
Delivery_Delivery within 10-20 working days
Diego Gutierrez
Domain Shader
Draw Call
Emil Persson
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
facial animation methods
Fragment Shader
Frustum Culling
games
Geometry Shader
Gergely Kl
GPU
Graham Hemingway
Gustavo Bastos Nunes
Hardware Tessellation
Henry Schafer
Holger Gruen
Hull Shader
Irregular Patches
Joao Lucas Guberman Raza
Jorge Jimenez
Jose I. Echevarria
Language_English
lighting
Marc Stamminger
Matthias Niessner
Mil Magdics
NURBS Curve
NURBS Surface
O. Fryazinov
P. Comninos
PA=Available
Patrick Cozzi
Pawel Rohleder
Per-pixel Lighting
Peter Sikachev
Pixel Shader
Price_€20 to €50
procedural mesh generation
PS=Active
Ray Casting
real-time graphics techniques
Regular Patches
rendering
Sean Lilley
Shader Stage
shading
softlaunch
subdivision surface modelling
Subdivision Surfaces
Tamy Boubekeur
Terrain Rendering
Tessellation Factor
Tessellator Stage
Texture Coordinates
V. Adzhiev
Vertex Buffers
Vertex Shader
Wade Brainerd
WebGL rendering pipeline
Xavier Bonaventura

Product details

  • ISBN 9781138568242
  • Weight: 694g
  • Dimensions: 191 x 235mm
  • Publication Date: 18 Jun 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in the rapidly evolving field of real-time rendering
  • Takes a practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the gaming and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.