GPU PRO 360 Guide to GPGPU

Regular price €167.40
A01=Wolfgang Engel
advanced fluid dynamics
Alex Dunn
Ambient Occlusion
Anders Eklund
Arturo Garcia
Author_Wolfgang Engel
Bal Kov
Batch Index
Carsten Dachsbacher
Category=UB
Category=UGK
computational physics
Compute Shader
computer gaphics
CUDA optimisation
Dave Kotfis
Dirk Schut
Dongsoo Han
Elmar Eisemann
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fabrice Colin
Francisco ila
games
Gauss Seidel Method
Geometry Shader
Global Illumination
GPU
GPU Computing
GPU Device
GPU Implementation
GPU Parallelization
Hauke Rehfeld
interactive GPU-based rendering techniques
Jacobi Method
Jason Stewart
Jean-Claude Iehl
Jonathan Dupuy
Leaf Nodes
Leo Reyes
lighting
Linked Lists
Ll Szecsi
Martin Guay
Michael Schwarz
Nicolas Thibieroz
OIT
Olivier Le Maitre
OpenCL programming
Paul Dufort
PBarta
Philip Rideout
Phong Shading
Pierre Poulin
Pixel Shader
Ray Grid
Ray Marching
Ray Tracing
real-time simulation
Render Target
rendering
Richard Egli
Samuel Boivin
scientific visualisation
Sebastien Noury
Sergio Murguia
shading
Stefan Petersson
Takahiro Harada
Thomas Kroes
Thread Groups
Tile Size
Tobias Zirr
Vertex Shader
Voxel Cube
Voxel Grid

Product details

  • ISBN 9781138484412
  • Weight: 952g
  • Dimensions: 191 x 235mm
  • Publication Date: 14 Dec 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in rapidly evolving field of real-time rendering
  • Takes practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.  Previously he worked in Rockstar's core technology group as the lead graphics programmer.