GPU Pro 360 Guide to Rendering

Regular price €58.99
A01=Wolfgang Engel
advanced shader programming
Age Group_Uncategorized
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Alpha Blending
Ambient Occlusion
Anass Lasram
Antoine Zanuttini
Athanasios Gaitatzes
Author_Wolfgang Engel
automatic-update
Belen Masia
Benjamin Hathaway
Carsten Dachsbacher
Category1=Non-Fiction
Category=UMK
Christian Eisenacher
Christian Schuler
Compute Shader
computer gaphics
COP=United States
Cube Map
Daniel Limberger
Daniel Scherzer
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Depth Buffer
Diego Gutierrez
Donald Revie
Dongsoo Han
Doug McNabb
Egor Yusov
Emil Persson
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Eric Penner
Ferenc Pint'er
Ferenc Pint´er
Fernando Navarro
Florian Bagar
Fragment Shader
Gabor Liktor
games
Geometry Shaders
George Borshukov
Georgios Papaioannou
GPU
Hawar Doghramachi
Hongwei Li
Image Based Lighting
Indirection Texture
interactive visualisation
Jason C. Yang
Jay McKee
Jean-Normand Bucci
Johannes Linke
Jorge Jimenez
Jose I. Echevarria
Jurgen Dollner
Ka Chen
Kai Rohmer
Karl Hillesland
Karsten Tausche
Krzysztof Kluczek
Language_English
lighting
Linear Color Space
Marc Stamminger
Mark Gjol
Markus Billeter
Martin Guay
Matth?aus G. Chajdas
Michal Drobot
Mikkel Gjol
Mip Level
Mipmap Level
Ola Olsson
Oliver Mattausch
PA=Available
Pavlos Mavridis and Georgios Papaioannou
Pedro Hermosilla
Pere-Pau Vazquez
Peter Sikachev
Pixel Shader
Price_€50 to €100
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Rahul P. Sathe
Rasterization Pipeline
real-time graphics techniques
real-time shadow rendering strategies
rendering
RSM
Samuel Delmont
Samuel Hornus
screen-space effects
Sebastien Lagarde
shading
Shading Rate
Shadow Map
shadow mapping algorithms
Silhouette Edge
softlaunch
SSAO
Subsurface Scattering
Sylvain Lefebvre
Takahiro Harada
Temporal Antialiasing
Texture Coordinates
Thorsten Grosch
Tobias Gunther
Tomasz Janczak
Ulf Assarsson
Uriel Doyon
UV Map
Vertex Shader
Virtual Texture
volumetric lighting methods

Product details

  • ISBN 9780815365501
  • Weight: 1232g
  • Dimensions: 191 x 235mm
  • Publication Date: 05 Jul 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in the rapidly evolving field of real-time rendering
  • Takes a practical approach that helps graphics programmers solve their daily challenges
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.