GPU Pro 7

Regular price €107.99
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3D engine design
advanced GPU programming for researchers
Alpha Channel
Animation
Bounding Box
Category=UGB
Category=UGC
Catmull Clark Subdivision
Coarse Pixel
Compute Shader
Computer graphics
conservative rasterisation
CUDA programming techniques
Deformation Height
Depression Distance
Depth Cameras
Digital Content Creation Tool
Effects
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Fragment Shader
Geometry manipulation
Geometry Shader
GPU
GPU Pro
Graphics processing unit
Hardware Tessellation
interactive fluid simulation
Mipmap Levels
Mobile devices
Order Independent Transparency
Perlin Noise
Pixel Shaders
Ray Marching
real time graphics
Real Time Rendering
Rendering techniques
RGB.
Run-times
Screen Space Ambient Occlusion
Shading
Shadow Map
Shadows
Spot Lights
Tessellation Factor
tiled light assignment
Vertex Shader
volumetric cloud rendering

Product details

  • ISBN 9781498742535
  • Weight: 839g
  • Dimensions: 235 x 191mm
  • Publication Date: 27 Apr 2016
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.