Graphic Design for Board Games

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A01=Daniel Solis
accessibility in games
Age Group_Uncategorized
Age Group_Uncategorized
Author_Daniel Solis
automatic-update
Board Game Design
Category1=Non-Fiction
Category=AKC
Category=UGN
Category=WDMG
Color Theory
COP=United Kingdom
Delivery_Delivery within 10-20 working days
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Boards
Game Design
Graphic Design
information hierarchy
instructional design
Language_English
PA=Available
Price_€20 to €50
PS=Active
semiotic analysis
softlaunch
tabletop game component layout
Tabletop Gaming
usability heuristics
visual communication theory

Product details

  • ISBN 9781032583365
  • Weight: 500g
  • Dimensions: 152 x 229mm
  • Publication Date: 03 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming.

With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.

Key Features:

  • Highlights unique challenges and solutions of graphic design for board games
  • Includes commentary from over a dozen board game graphic designers
  • Explains complex concepts with numerous visual examples
  • Trains designers to incorporate heuristics, accessibility, and semiotics

Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.

Soon you’ll design unforgettable gaming experiences for your players!

Daniel Solis is an art director, graphic designer, and board game designer with over 20 years of industry experience. He has overseen the visual development of over 100 board games and accessory products, including HeroClix “Iconix" series, Marvel: Remix, Dungeons & Dragons: Onslaught, Star Trek: Captain’s Chair, Sidereal Confluence: Remastered Edition, Clash of Cultures: Monumental Edition, Jokkmokk, and Fantasy Realms Deluxe Edition. As a game designer, his games include Kodama: the Tree Spirits published by Indie Games Studios and Junk Orbit published by Renegade Games Studios. His video tutorials have taught hundreds of designers how to quickly prototype their card games. He lives in North Carolina.

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