Grounds of Gaming

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A01=Nicholas Taylor
Author_Nicholas Taylor
Category=JBCT
Category=JBSF
Category=UBJ
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
esports inclusivity
game infrastucture
gender and sports
masculinity and games
media ethnography
qualitative research
space and place

Product details

  • ISBN 9780253071231
  • Weight: 399g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Dec 2024
  • Publisher: Indiana University Press
  • Publication City/Country: US
  • Product Form: Paperback
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How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many.
The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic politics. Drawing on fieldwork in an array of sites, author Nicholas Taylor explores the real-world settings where games are played, watched, discussed and designed. Sometimes these places are sticky, dark, and stinky; other times they are pristine and well appointed. Situating its chapters in such scenes as domestic gaming setups, campus computer labs, LAN parties, esports arenas, and convention centers, Taylor maps the infrastructural connections between games, place, masculinity, and whiteness.
By inviting us to reconsider gaming's cultural politics from the ground up, The Grounds of Gaming offers new theoretical insights and practical resources regarding how to make game cultures and industries more inclusive.

Nicholas Taylor is Associate Professor in the Department of Communication and Media Studies at York University in Toronto, Canada. He is editor with Gerald Voorhees of Masculinities in Play and editor with Chris Ingraham of LEGOfied: Building Blocks as Media.

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