Hacker's Guide to Project Management

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A01=Andrew Johnston
application
Author_Andrew Johnston
Automated Code Checkers
Build Stage
Business Case
Business Processes
Case Tool
Category=KC
Category=KJMP
Category=KJMV5
Category=UKR
Category=UMZ
change
Classic Software Development
configuration
control
Controlling Software Projects
Defensive Programming
development
Edward Yourdon
Entity Relationship Modelling
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Error Handling
Estimating Software Development
Function Point Analysis
Mythical Man Month
project risk assessment
rapid
Rapid Application Development
request
software
software architecture principles
software engineering management
software life-cycle models
software project delivery strategies
Software Project Management
Source Code Control System
Spot Errors
Static Data Structure
strategy
systems analysis techniques
team leadership skills
test
Test Accounts
UML Component
User Documentation
Waterfall Life Cycle
Waterfall Method
Work Breakdown Structure

Product details

  • ISBN 9780750657464
  • Weight: 410g
  • Dimensions: 178 x 254mm
  • Publication Date: 15 Jan 2003
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Managing a software development project is a complex process. There are lots of deliverables to produce, standards and procedures to observe, plans and budgets to meet, and different people to manage. Project management doesn't just start and end with designing and building the system. Once you've specified, designed and built (or bought) the system it still needs to be properly tested, documented and settled into the live environment. This can seem like a maze to the inexperienced project manager, or even to the experienced project manager unused to a particular environment.

A Hacker's Guide to Project Management acts as a guide through this maze. It's aimed specifically at those managing a project or leading a team for the first time, but it will also help more experienced managers who are either new to software development, or dealing with a new part of the software life-cycle.

This book:

  • describes the process of software development, how projects can fail and how to avoid those failures
  • outlines the key skills of a good project manager, and provides practical advice on how to gain and deploy those skills
  • takes the reader step-by-step through the main stages of the project, explaining what must be done, and what must be avoided at each stage
  • suggests what to do if things start to go wrong!

    The book will also be useful to designers and architects, describing important design techniques, and discussing the important discipline of Software Architecture.

    This new edition:
  • has been fully revised and updated to reflect current best practices in software development
  • includes a range of different life-cycle models and new design techniques
  • now uses the Unified Modelling Language throughout
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