Half-Real: Video Games between Real Rules and Fictional Worlds | Agenda Bookshop Skip to content
A01=Jesper Juul
Age Group_Uncategorized
Age Group_Uncategorized
Author_Jesper Juul
automatic-update
Category1=Non-Fiction
Category=JFD
Category=UDX
COP=United States
Delivery_Pre-order
Language_English
PA=Temporarily unavailable
Price_€20 to €50
PS=Active
SN=The MIT Press
softlaunch

Half-Real: Video Games between Real Rules and Fictional Worlds

English

By (author): Jesper Juul

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul''s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers. See more
Current price €26.23
Original price €31.99
Save 18%
A01=Jesper JuulAge Group_UncategorizedAuthor_Jesper Juulautomatic-updateCategory1=Non-FictionCategory=JFDCategory=UDXCOP=United StatesDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€20 to €50PS=ActiveSN=The MIT Presssoftlaunch

Will deliver when available.

Product Details
  • Weight: 431g
  • Dimensions: 178 x 229mm
  • Publication Date: 19 Aug 2011
  • Publisher: MIT Press Ltd
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780262516518
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept