Handbook of Digital Image Synthesis

Regular price €55.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Vincent Pegoraro
advanced rendering techniques
Age Group_Uncategorized
Age Group_Uncategorized
Author_Vincent Pegoraro
automatic-update
Barycentric Coordinates
Bernstein Basis Polynomials
Bounding Volume
BSP Tree
Category1=Non-Fiction
Category=UG
Category=UYT
computational light transport simulation
computer graphics
computer graphics algorithms
Constructive Solid Geometry
COP=United Kingdom
De Casteljau's Algorithm
De Casteljau’s Algorithm
Delivery_Pre-order
DTFT
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Exitant Radiance
Eye Path
image processing
Importance Sampling
Julia Set
Lambertian BRDF
Language_English
mathematical image analysis
MLT
MONTE CARLO
optical modelling
PA=Temporarily unavailable
Paul Debevec
Phase Function
Photon Mapping
Physically Based Rendering
Price_€50 to €100
PS=Active
Radiosity Method
rendering
RGB Color Space
Sa ?t
Sa Κt
Sb Sa
scientific data visualisation
softlaunch
Solid Angle
Specular Surfaces
Splitting Plane
visual computing

Product details

  • ISBN 9780367658199
  • Weight: 1630g
  • Dimensions: 210 x 280mm
  • Publication Date: 30 Sep 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process.

.

Key Features:



  • Provides unified coverage of the broad range of fundamental topics in rendering




  • Gives in-depth treatment of the basic and advanced concepts in each topic




  • Presents a step-by-step derivation of the theoretical results needed for implementation




  • Illustrates the concepts with numerous figures and computer-generated images




  • Illustrates the core algorithms using platform-independent pseudo-code

Vincent Pegoraro is a scientific author whose research interests lie in physically-based rendering, on which he has published scholarly articles in the fields of both graphics and visualization. He completed his post-doctoral fellowship at Saarland University, with the Multimodal Computing and Interaction(M2CI) Cluster of Excellence and the Intel Visual Computing Institute VCI). Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, where he carried out research at the Scientific Computing and Imaging (SCI) Institute, and interned within the R&D department of Lucasfilm - Industrial Light & Magic (ILM). Before his doctorate, he worked on virtual simulators as an engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT) and as an intern at LIFL/INRIA.

More from this author