Handbook on Interactive Storytelling

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A01=Jouni Smed
A01=Natasha Skult
A01=Petter Skult
A01=Tomi 'bgt' Suovuo
Age Group_Uncategorized
Age Group_Uncategorized
Author_Jouni Smed
Author_Natasha Skult
Author_Petter Skult
Author_Tomi 'bgt' Suovuo
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Category1=Non-Fiction
Category=UF
computer games
COP=United States
Delivery_Delivery within 10-20 working days
electronic games
electronic narratives
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
interactive games
interactive narrative
interactive story
interactive storytelling textbook

Language_English
narrative games
narrative interactivity
narrative research
PA=Available
Price_€100 and above
PS=Active
softlaunch
storyworld
video games

Product details

  • ISBN 9781119688136
  • Weight: 539g
  • Dimensions: 170 x 244mm
  • Publication Date: 15 Jul 2021
  • Publisher: John Wiley & Sons Inc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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HANDBOOK ON INTERACTIVE STORYTELLING

Discover the latest research on crafting compelling narratives in interactive entertainment

Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world.

In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices.

Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production.

Readers will also enjoy:

  • A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games
  • A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey
  • Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Jouni Smed, PhD, holds his doctorate in Computer Science. He has twenty years of experience in the game development, from algorithms and networking in multiplayer games to game software construction, design, and interactive storytelling.

Tomi 'BGT' Suovuo focuses on the virtual barrier in mediated interaction, particularly between multiple users. He has taught Principles of Interaction Design for four years.

Natasha Skult is an active member of the Finnish and international game developers community as the Chairperson of IGDA and founder of Hive – Turku Game Hub.

Petter Skult, PhD, obtained his doctorate in 2019 in English language and literature from Åbo Akademi University. He is a game designer and writer.

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