Handheld Electronic Game Story

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A01=Andrew Morten
Author_Andrew Morten
Category=NHTB
Category=UDH
Cultural History
eq_bestseller
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
forthcoming
Game Boy
Games Console
History & Criticism
Portable Digital Devices
Social & Cultural Anthropology
Social History
Video & Electronic Games
Video Games

Product details

  • ISBN 9781398133105
  • Dimensions: 165 x 234mm
  • Publication Date: 15 Sep 2026
  • Publisher: Amberley Publishing
  • Publication City/Country: GB
  • Product Form: Paperback
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Today, playing Candy Crush on a smartphone or a classic arcade game on the Nintendo Switch is, for many, a part of modern life. However, our love of gaming-on-the-move isn’t a recent fad. It started in the late 1970s when the first portable electronic consoles allowed us to play our favourite games anywhere, anytime.

In the following decades, handheld consoles such as the Game Boy from Nintendo and Sony’s PlayStation Portable sold in such numbers that they became icons of popular culture. Through their games, we were introduced to Super Mario, the characters from Pokémon and Tetris, amongst many others.

Andrew Morten explores the history of handheld electronic games, the companies behind them and the games we have been playing for more than four decades.

Andrew Morten has had a lifelong interest in computers after teaching himself how to program at the age of 15. This led to a career in electronics and software design, and he worked on a number of projects, both in the commercial and defence sectors, at several large engineering companies such as Plessey, Racal and GE.

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