Hideo Kojima

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A01=Bryan Hikari Hartzheim
aesthetics
Age Group_Uncategorized
Age Group_Uncategorized
Author_Bryan Hikari Hartzheim
automatic-update
Category1=Non-Fiction
Category=AKB
Category=JBCT1
Category=JFD
Category=UGG
cinematic narrative
COP=United States
Death Stranding
Delivery_Delivery within 10-20 working days
design
emotions
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
experiences
film
genre
Language_English
media
Metal Gear Solid
novels
PA=Available
players
political
Price_€20 to €50
PS=Active
Snatcher
social
softlaunch
stealth game
world-building

Product details

  • ISBN 9798765101698
  • Weight: 300g
  • Dimensions: 136 x 214mm
  • Publication Date: 21 Sep 2023
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding.

As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels.

Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

Bryan Hikari Hartzheim is Associate Professor of New Media at Waseda University in Tokyo, Japan.

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