History of Digital Games

Regular price €67.99
A01=Andrew Williams
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Arcade Games
Atari VCS
Author_Andrew Williams
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Category1=Non-Fiction
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Coin Op Game
Colossal Cave Adventure
computer game history
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digital game design trends
Digital Games
Dragon Quest
Dune II
educational game analysis
Electromechanical Games
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Fighting Game
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Game Developers
Game Space
Golden Age Arcade
Grand Theft Auto
Gun Game
Home Console
Home Console Market
IBM PC
Independent Games
input device innovation
interactive media studies
Kinetoscope Parlor
Language_English
ludology
Mega Drive
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Penny Arcades
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softlaunch
space
Street Fighter II
Super Mario World
Ultima Underworld
Virtua Fighter
visual interface design

Product details

  • ISBN 9781138885554
  • Format: Paperback
  • Weight: 602g
  • Dimensions: 178 x 254mm
  • Publication Date: 20 Mar 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.

Key Features

  • Full-color images and game screenshots
  • Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices
  • This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context
  • Includes discussion of game hardware as it relates to how it affects game design
  • Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
  • Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.