Houdini On the Spot

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A01=Craig Zerouni
advanced Houdini workflow tips
ASCII Set
asset
Author_Craig Zerouni
BRDF
button
Category=UG
Category=UGK
Category=UYT
computer graphics rendering
Cop
COPs Viewer
digital
display
Display Flag
DOP
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Expression Chop
GDT
Group Pop
Home Directory
menu
mouse
node based workflows
pane
parameter
Parameter Pane
Photon Maps
Point Clouds
Pop Network
procedural animation
RGB
RGB Format
right
ROP
simulation techniques
Spare Channel
Speed Limit Values
Standalone Tools
String Field
Surface Shader
tab
Tab Menu
TBF
VEX programming
Vice Versa
visual effects software

Product details

  • ISBN 9781138133211
  • Weight: 453g
  • Dimensions: 234 x 190mm
  • Publication Date: 12 Aug 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are: * Migrating from another visual effects application * Upgrading to Houdini 9 * Seeking a handy reference to raise your proficiency with Houdini Houdini On the Spot presents immediate solutions in an accessible format. It clearly illustrates the essential methods that pros use to get the job done efficiently and creatively. Screenshots and step-by-step instructions show you how to: * Navigate and manipulate the version 9 interface * Create procedural models that can be modified quickly and efficiently with Surface Operators (SOPs) * Use Particle Operators (POPs) to build complex simulations with speed and precision * Minimize the number of operators in your simulations with Dynamics Operators (DOPs) * Extend Houdini with customized tools to include data or scripts with Houdini Digital Assets (HDAs) * Master the version 9 rendering options including Physically Based Rendering (PBR), volume rendering and motion blur * Quickly modify timing, geometry, space and rotational values of your animations with Channel Operators (CHOPs) * Create and manipulate elements with Composite Operators (COPs); Houdini's full-blown compositor toolset * Make your own SOPs, COPs, POPs, CHOPs, and shaders with the Vector Expressions (VEX) shading language * Configure the Houdini interface with customized environments and hotkeys * Mine the treasures of the dozens of standalone applications that are bundled with Houdini
has been a CG artist for over 25 years. During his 15 year tenure at CFX, one of Britain's first computer animation companies, Craig worked on over 500 commercials, title sequences and feature films. His responsibilities with CFX ranged from effects programming to animating to technical directing to directing full commercials. Craig has used Houdini since its inception. He has periodically worked for Side Effects as the manager of the Prisms software product (1997) and as a production consultant and a resident Houdini expert. He has enjoyed intervening stints with Silicon Grail, freelance production work, and most recently working for Digital Domain.

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