How to Cheat in Blender 2.7x

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A01=Alan Thorn
advanced Blender workflow strategies
Application Menu
Author_Alan Thorn
Blend File
Blender
Blender Interface
Category=UGK
Category=UGN
Character animation
Edge Loops
Edit Mode
Empty Object
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game asset optimisation
hierarchical rigging
Key Frame
Layer Management
Modeling
Node Editor
node-based materials
Ocean Modifier
Outliner Window
polygon topology
Properties Window
Render Layers
Render Tab
Rigging
Screen Space Ambient Occlusion
Stencil Brush
SVG
SVG File
Texturing
Tools Panel
User Preferences Window
UV Image
UV Mapping
UV mapping techniques
Vertex Group
View Toolbar
viewport rendering

Product details

  • ISBN 9781498764513
  • Weight: 553g
  • Dimensions: 178 x 229mm
  • Publication Date: 03 May 2017
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity.

Key Features

  • Bite-sized tips and tricks that can be read in any order
  • Illustrated examples and step-by-step guides for improving your workflow
  • Explores practical applications and real-world contexts
  • Demonstrates "lesser-known" and unconventional tips
  • Improves your efficiency and workflow
  • Alan Thorn is a multidisciplinary game developer, author and educator with 16 years’ industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games, and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written twenty-two technical books on game development and presented eighteen video training courses from Lynda.com and 3DMotive.com. He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University. His website is: http://www.alanthorn.net

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