Home
»
How to Cheat in Maya 2012
A01=Eric Luhta
A01=Kenny Roy
advanced Maya animation principles
Anim Layer
animation workflow optimisation
Author_Eric Luhta
Author_Kenny Roy
Blend Parent
Bouncing Ball Animation
box
Camera Sequencer
Can
Category=A
Category=UG
channel
Channel Box
computer animation techniques
constraint-based animation systems
Demo Reel
digital character rigging
Dope Sheet
Editable Motion Trails
editor
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
facial expression modelling
Flat Tangents
Flying Cycle
gimbal
Gimbal Lock
graph
Graph Editor
hot
lock
Middle Mouse Dragging
Mm Drag
Motion Trail
Playback
quick
Quick Select Sets
Rotation Order
select
Spline Curves
spline interpolation methods
Stride Length
Tangent Handles
tip
Wo
Product details
- ISBN 9781138400665
- Weight: 870g
- Dimensions: 189 x 246mm
- Publication Date: 27 Jul 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
Delivery/Collection within 10-20 working days
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Eric Luhta is a professional animator whose recent credits include Bioshock 2, Cloudy With A Chance of Meatballs, Horton Hears A Who!, and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers.
Qty:
