How to Cheat in Maya 2017

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A01=Paul Naas
advanced Maya animation strategies
Animation Layers
Animation Menu Set
animation workflow optimisation
Author_Paul Naas
Auto Key
Ball's Move Control
Ball’s Move Control
Blend Parent
Bouncing Ball Animation
Buffer Curves
Category=UGN
Channel Box
Character animation
computer animation techniques
constraint-based animation
digital character rigging
Dope Sheet
Editable Motion Trail
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eq_computing
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eq_isMigrated=2
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Facial animation
facial motion capture
Flat Tangents
Flying Cycle
Graph Editor
Hot Tip
How to cheat
Maya
Motion Trail
Naas Paul
Offline File
Playback
Quick Select Set
Reference Editor
Reference Video
Rigging
Spline Curves
spline interpolation methods
Stride Length
Tangent Handles
Tangents Button
Walk Cycle

Product details

  • ISBN 9780815379942
  • Weight: 1247g
  • Dimensions: 178 x 254mm
  • Publication Date: 31 Jul 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed.

Key Features

  • Complete step-by-step, walkthroughs of essential techniques every animator needs to know.
  • Features interviews with leading experts and experienced animation leads.
  • Companion web site including all exercise/example scene files and extras such as video tutorials and animation files.
  • Interlude articles covering everything from Reference Video to Resumes.
  • Paul Naas is an animator, illustrator, professor, and author of two previous books on Maya. He is currently the Program Coordinator for the Digital Art & Animation program at Cañada College in Redwood City, California. Prior to teaching, Paul worked for nearly 20 years as a professional animator in games, independent film, TV spots, and location-based entertainment. He continues to work frequently on freelance and independent projects.

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