How to Cheat in Unity 5

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3ds
3DS Max
A01=Alan Thorn
advanced unity editor productivity
animation workflow efficiency
Application Menu
Author_Alan Thorn
Camera Renders
Category=UGN
Category=UM
Central Processing Unit
Cheat
code
Code Sample
Cpu
development
digital asset pipelines
Draw Calls
Drop Down
Empty GameObject
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
game
GPU
Hierarchy Panel
Inside Loops
inspector
Int
interactive 3d graphics
Ints
Keyboard
max
mesh
MonoDevelop
navigation
Navigation Window
object
Object Inspector
Pause
physics simulation methods
Play Back
real-time rendering techniques
sample
scene optimisation strategies
Scene Viewport
Transform Component
Wo

Product details

  • ISBN 9781138428218
  • Weight: 710g
  • Dimensions: 189 x 246mm
  • Publication Date: 26 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Looking to become more efficient using Unity?
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book‘s companion files and also watch bonus tutorial video content.

Learn bite-sized tips and tricks for effective Unity workflows

Become a more powerful Unity user through interface customization

Enhance your productivity with rendering tricks, better scene organization and more

Better understand Unity asset and import workflows

Learn techniques to save you time and money during development

Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok . He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals , Master Unity Scripting and UDK Game Development . More information on Alan Thorn can be found at his website: http://www.alanthorn.net

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