How to Play Video Games

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Age of Empires
Authorship
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B01=Matthew Thomas Payne
B01=Nina B. Huntemann
Bioshock
BioShock Infinite
Borderlands
Capitalism
Casual game
Category1=Non-Fiction
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Category=JFD
Category=UDX
Civilization
Clash Royale
Colonialism
Conquest
Cookie Clicker
COP=United States
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Don't Starve
Donkey Kong
Don’t Starve
Empathy
Environmental storytelling
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eq_nobargain
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eq_society-politics
Ethics
Fatherhood
Feminism
Feminist game studies
FIFA
First-person shooter
Free-to-play
Game criticism
Game design
Game Dev Tycoon
Game developers
Game industry
Game studies
Gameplay
Gaming capital
Gender
Grand Theft Auto
Heterosexual masculinity
Hideo Kojima
Immersion
Imperialism
Independent games
Indies
Interactivity
Inventory
Jonathan Blow
Ken Levine
Kim Kardashian: Hollywood
Labor
Language_English
Legend of Zelda
Leisure Suit Larry
LGBTQ
Lucas Pope
Magic circle
Masculinity
Media studies
Metal Gear
Mobile game
Monetization
Morality
Narrative
Naughty Dog games
NBA 2K16
Nintendo
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Papers
PaRappa the Rapper
Planescape Torment
Player character
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Point-and-click adventure
Post-apocalyptic
Postcolonial
Price_€20 to €50
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Puzzle games
QGCon
Queer gaming
Queerness and Games Conference
Race
Real-time strategy
Realism
Role-playing game
RPG
Shigeru Miyamoto
Sid Meier
Sierra Online
Simulation
Sniper Elite III
softlaunch
Sound
Spike Lee
Sports video games
Strategy
Super Mario Bros.
Temporality
Tetris
The Last of Us
The Legend of Zelda: Ocarina of Time
User-created content
User-generated content
World-building

Product details

  • ISBN 9781479827985
  • Weight: 930g
  • Dimensions: 152 x 229mm
  • Publication Date: 26 Mar 2019
  • Publisher: New York University Press
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Forty original contributions on games and gaming culture
What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Matthew Thomas Payne is an associate professor in the Department of Film, Television, & Theatre at the University of Notre Dame. He is author of Playing War: Military Video Games after 9/11, and is co-editor of the anthologies Flow TV: Television in the Age of Media Convergence and Joystick Soldiers: The Politics of Play in Military Video Games.

Nina B. Huntemann is Director of Academics and Research at edX, a nonprofit online education provider founded by Harvard University and the Massachusetts Institute of Technology. She is co-editor of Global Gaming: Production, Play and Place (Palgrave, 2013) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2010).