How to Play Video Games

Regular price €92.99
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
Age Group_Uncategorized
Age Group_Uncategorized
automatic-update
Avatar
B01=Matthew Thomas Payne
B01=Nina B. Huntemann
Bioshock
BioShock Infinite
Casual game
Category1=Non-Fiction
Category=JBCT
Category=JFD
Category=UDX
Civilization
COP=United States
Delivery_Delivery within 10-20 working days
Don’t Starve
Environmental storytelling
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Fatherhood
Feminism
Feminist game studies
FIFA
First-person shooter
Game criticism
Game design
Game studies
Gameplay
Gender
Grand Theft Auto
Immersion
Independent games
Interactivity
Jonathan Blow
Ken Levine
Kim Kardashian: Hollywood
Language_English
Leisure Suit Larry
LGBTQ
Magic circle
Masculinity
Media studies
Mobile game
Narrative
Naughty Dog games
Nintendo
PA=Available
Planescape Torment
Player character
Post-apocalyptic
Price_€50 to €100
PS=Active
Puzzle games
Role-playing game
RPG
Shigeru Miyamoto
Sid Meier
Simulation
softlaunch
Sound
Sports video games
Strategy
Temporality
Tetris
The Last of Us
The Legend of Zelda: Ocarina of Time
World-building

Product details

  • ISBN 9781479802142
  • Weight: 885g
  • Dimensions: 178 x 254mm
  • Publication Date: 26 Mar 2019
  • Publisher: New York University Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
Secure checkout Fast Shipping Easy returns

Forty original contributions on games and gaming culture
What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Matthew Thomas Payne is an associate professor in the Department of Film, Television, & Theatre at the University of Notre Dame. He is author of Playing War: Military Video Games after 9/11, and is co-editor of the anthologies Flow TV: Television in the Age of Media Convergence and Joystick Soldiers: The Politics of Play in Military Video Games. Nina B. Huntemann is Director of Academics and Research at edX, a nonprofit online education provider founded by Harvard University and the Massachusetts Institute of Technology. She is co-editor of Global Gaming: Production, Play and Place (Palgrave, 2013) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2010).