How to Thrive in the Games Industry

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A01=Harvey Newman
animation
animation direction
Author_Harvey Newman
career advice
Category=A
Category=KNTV
Category=UGG
Category=UGN
Category=UMK
Category=VSC
creative industries resilience
eq_art-fashion-photography
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
eq_self-help
game anim
game animation
game design
game development
game development careers
industry networking techniques
production pipeline optimization
professional growth in gaming
studio management strategies
sustainable career paths in game development

Product details

  • ISBN 9781041019930
  • Weight: 460g
  • Dimensions: 156 x 234mm
  • Publication Date: 27 May 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience – from some of the world's most renowned game studios to small indie teams – Harvey Newman shares the real lessons learned from inside the trenches—covering everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.

Blending personal stories with industry insights, the book gives readers a roadmap for long-term success, helping them understand not just how to get into games, but how to thrive once they’re in. Each chapter includes actionable advice, reality checks, and reflective prompts to build both resilience and perspective. Readers will come away with a deeper understanding of how the industry really works, how to future-proof their careers, and how to stay creatively fulfilled in one of the most competitive and rewarding creative fields in the world.

The book is written for game developers of all levels: students, juniors seeking their first role, mid-level professionals trying to grow, and veterans aiming to stay motivated and adaptable in a fast-changing field.

Harvey Newman is an animation director and game developer with over 20 years in AAA production. He has led teams on projects such as Star Wars Battlefront II and Horizon Zero Dawn, and now focuses on education and mentorship in game development. He is also the founder of Proxima Studio, where he’s currently developing Warship Jolly Roger, a pirate-themed naval combat game. Alongside running his studio, he focuses on education and mentorship in game development, helping the next generation of developers navigate the industry’s challenges and build sustainable careers.

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