How to Write Adventure Modules That Don''t Suck
English
By (author): Ann K. Brown Casey Christopherson Chris Clark Chris Doyle Jobe Bittman Joseph Goodman Michael Curtis Mike Breault Stephen Chenault Timothy Brown
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industrys best-known adventure writers. Each article gives a different perspective on how to write adventure modules that dont suck, written by authors with decades of experience and prominent published credits. By the time youre done reading this book, youll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Dont Suck (2007).
Whether youre an experienced writer or an aspiring novice, youll find something of value in this book! See more
Whether youre an experienced writer or an aspiring novice, youll find something of value in this book! See more
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Original price
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