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How to Write Adventure Modules That Don't Suck
How to Write Adventure Modules That Don't Suck
★★★★★
★★★★★
Regular price
€33.99
A01=Ann K. Brown
A01=Casey Christopherson
A01=Chris Clark
A01=Chris Doyle
A01=Jobe Bittman
A01=Joseph Goodman
A01=Michael Curtis
A01=Mike Breault
A01=Stephen Chenault
A01=Timothy Brown
Age Group_Uncategorized
Age Group_Uncategorized
Author_Ann K. Brown
Author_Casey Christopherson
Author_Chris Clark
Author_Chris Doyle
Author_Jobe Bittman
Author_Joseph Goodman
Author_Michael Curtis
Author_Mike Breault
Author_Stephen Chenault
Author_Timothy Brown
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Category1=Non-Fiction
Category=WZ
COP=United States
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
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Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch
Product details
- ISBN 9781946231086
- Weight: 885g
- Dimensions: 229 x 279mm
- Publication Date: 17 Sep 2024
- Publisher: Goodman Games
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
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2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
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