Human-Computer Interaction

Regular price €93.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
accessibility design
accessible technology for diverse populations
adaptive user interfaces
anxiety
assistive technology
Category=KNX
Category=UG
Category=UYZ
CDSS
clinical
cognitive ergonomics
communication
Computer Anxiety
Computing Technologies
CPOE
CPOE System
device
Diabetic Retinopathy
domain specific design
easy
Easy Fun
educational interface design
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fitts List
Flight Management Systems
fun
Fun Emotions
Fun Keys
hard
Hard Fun
health
Hearing Users
human computer interaction
inclusive computing
information technology
input
interactive
Interactive Health Communication
Learning Disabled Population
Lower Literacy Population
Multimodal Interfaces
People Fun
Perceptual Interfaces
SAE J2364
Severe Pi
Stereotype Threat
user centered design
Visual Impairments
Working Memory
Young Men

Product details

  • ISBN 9781138115057
  • Weight: 453g
  • Dimensions: 210 x 280mm
  • Publication Date: 31 May 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.