Human–Computer Interaction

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A01=Gerard Jounghyun Kim
accessibility design principles
Author_Gerard Jounghyun Kim
Car Phone
Category=UMZ
Category=UYZ
cognitive ergonomics
Cognitive Walkthrough
Display FOV
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Event Handlers
Event Queue
Finger Tracking
Fitts's Law
Fitts’s Law
Future Of Hci
Game Controller
GUI Element
Hci
HCI Design
HCI Expert
Hci Guidelines
Human-Computer Interaction
Institutional Review Board
interaction modeling
Interactive Applet
interactive software development process
Interactive System Development Framework
interface evaluation methods
IOS
IRB
Java AWT
LCD Screen
Menu Item Selection
Multimodal Interaction
Smart Tv
software prototyping
Ui Layer
Ui Object
usability engineering
User Interaction Behaviors
User Interface Evaluation
User Interface Layer
User Interface Toolkit
Xbox Live

Product details

  • ISBN 9781482233896
  • Weight: 406g
  • Dimensions: 156 x 234mm
  • Publication Date: 20 Mar 2015
  • Publisher: Apple Academic Press Inc.
  • Publication City/Country: CA
  • Product Form: Hardback
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Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process.

Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI.

The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product.

Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development.

The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.

Gerard "Gerry" Jounghyun Kim earned his bachelor’s in electrical and computer engineering at Carnegie Mellon University and his master’s and PhD at the University of Southern California. He started his academic career at POSTECH in 1996 after a short post at the U.S. National Institute of Standards and Technology as a National Research Council postdoctoral fellow. In 2006, he moved to Korea University. Since 1996, he has been conducting research in the HCI area, including virtual and mixed reality, mobile interaction, and multimodal interaction. Dr. Kim has written more than 100 articles in international and domestic journals and conferences, and he has also published a book (Designing Virtual Reality Systems, Springer, 2005).

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