Hypermedia Learning Environments

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active
Active Knowledge Construction
active learning multimedia design
Assimilation Bias
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Category=JNV
Category=UG
Category=UYZ
cognitive apprenticeship
collaborative learning strategies
Computer Programs
desert
Desert Shield
design
educational technology
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formative assessment methods
Front End Evaluation
Geneva Font
Hypermedia Learning Environments
hypertext
Hypertext Systems
instructional
instructional heuristics
Interface Metaphor
Knowledge Acquisition
Low Level Questions
Mc Knight
menu
Multimedia Development
Multimedia Environment
Multimedia Program
Ne Ga
Open Ended Problem Solving
Present Design Guidelines
Pro Gram
Res Sd
rich
Sequential Links
shield
system
Te Ch
user interface evaluation
Vice Versa
White Space
Young Man

Product details

  • ISBN 9780805818284
  • Weight: 710g
  • Dimensions: 210 x 280mm
  • Publication Date: 01 Oct 1996
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.

This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).

The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used.

Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Joanna C. Dunlap, Piet A.M. Kommers, Scott Grabinger