HyperReality

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artificial life simulation
augmented
ball
Barycentric Coordinates
CA Cell
Category=PDA
Category=QD
Category=UYQ
Category=UYV
Cellular Automata
class
Control Points
Deformation Function
digital embodiment
Digital Organisms
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_science
Extract Line Features
future human computer interaction
Hr Environment
Hr Society
IEEE Computer Society Press
immersive communication interfaces
information
intelligent agent design
language
Language Support Function
mixed reality systems
National Library
objects
Occluded Parts
people
Real Time Animation
Runway Edges
Single Time Instant
society
Software Agents
Software Evolution
Symbolic Convergence Theory
technology and society impact
Texture Coordinates
Vanishing Line
virtual
Virtual Characters
Virtual Class
Virtual Humans
Virtual Universe
world

Product details

  • ISBN 9780415261043
  • Weight: 340g
  • Dimensions: 156 x 234mm
  • Publication Date: 04 Oct 2001
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima
What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible.
HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications.
This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to?
HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.

John Tiffin is Professor Emeritus of Communication Studies at Victoria University of Wellington and Chancellor and founder of the Global Virtual University. Nobuyoshi Terashima is the Dean of the Graduate School of Global Information and Telecommunication Studies at Waseda University, Japan.