Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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A01=Andrei Nae
Action Adventure Games
Action Video Games
Author_Andrei Nae
Category=JBCT
Criminal Origins
Emergent Narrative
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eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Fatal Frame
Female Playable Character
feminist media theory
Final Girl
Game Developers
game studies
gender politics in video game narratives
Heterosexual Cisgender Woman
horror genre critique
intersectionality in gaming
ludonarrative analysis
Male Playable Character
masculinity representation
Melee Combat
Metal Gear Solid
Military Industrial Entertainment Complex
Playable Characters
Played Back
Resident Evil
Resident Evil Games
Silent Hill
Survival Horror
Survival Horror Games
Survival Horror Genre
Survival Horror Video Games
Vice Versa
White Male Supremacy
Young Man

Product details

  • ISBN 9780367894115
  • Weight: 600g
  • Dimensions: 156 x 234mm
  • Publication Date: 10 Sep 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.

In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.

This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Andrei Nae is Assistant Lecturer at the University of Bucharest, Romania, where he teaches video game cultural studies, narratology applied to video games, and twentieth-century American literature. He has been the beneficiary of several scholarships and grants both as a doctoral student and postdoctoral researcher and is currently the principal investigator and manager of the research project "Colonial Discourse in Video Games" financed by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI).

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