Immersive Gameplay

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B01=Evan Torner
B01=William J. White
Category1=Non-Fiction
Category=WDHW
Category=WDM
computer games
COP=United States
Delivery_Delivery within 10-20 working days
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Language_English
larp
NC
online gaming
online role-playing games
PA=Available
pc gaming
Price_€20 to €50
PS=Active
role-playing games
rpg
simulation gaming
softlaunch
virtual reality

Product details

  • ISBN 9780786468348
  • Weight: 318g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Jul 2012
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.

Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

Evan Torner is assistant professor of German studies at the University of Cincinnati, where he also serves as undergraduate director of German studies and the director of the UC game lab. He is co-founder and an editor of the journal Analog Game Studies. His fields of expertise include East German genre cinema, German film history, critical race theory, science fiction, role-playing game studies, Nordic larp, cultural criticism, electronic music and second-language pedagogy. William J. White, an associate professor of communication arts & sciences at Penn State Altoona, teaches speech and mass media courses. His research interests include communication theory, the rhetoric of science, science fiction and games as participatory culture. He lives in Huntingdon, Pennsylvania.