Immersive Sound

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3D audio
advanced spatial audio reproduction
Amplitude Panning
audio engineering techniques
Audio Objects
Braxton Boren
Brett Leonard
Cardioid Microphones
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Category=AB
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Christoph Sladeczek
Crosstalk Cancellation
Durand R. Begault
Edgar Choueiri
Elizabeth M. Wenzel
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eq_computing
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Francis Rumsey
head related transfer functions
Height Loudspeakers
High Order Ambisonics
Immersive Audio
Immersive Audio Systems
Immersive sound
Interaural Time Difference
Karlheinz Brandenburg
Loudspeaker Array
Martine Godfroy-Cooper
Microphone Array
Multi-Channel Audio
Multichannel Audio
multichannel mixing workflow
multichannel sound
Nicolas Tsingos
Paul Geluso
Played Back
psychoacoustic modelling
Rozenn Nicol
Sandra Brix
Sound Field
Sound Source
spatial hearing research
spatialization
Spherical Harmonics Expansion
Stereo Program
Sungyoung Kim
Super-cardioid Microphones
Surround Loudspeakers
Thomas Sporer
Tonal Distortion
virtual acoustics simulation
Virtual Auditory Environment
Virtual Auditory Space
virtual reality
Virtual Sound Sources
Wave Field Synthesis

Product details

  • ISBN 9781138900004
  • Weight: 657g
  • Dimensions: 191 x 235mm
  • Publication Date: 10 Oct 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

Agnieszka Roginska is Music Associate Professor and Associate Director of the Music Technology program at New York University. Her research focuses on the analysis, simulation, and applications of immersive and 3D audio.

Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction.