Immersive Sound Volume II
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Product details
- ISBN 9780367259471
- Weight: 1170g
- Dimensions: 174 x 246mm
- Publication Date: 26 May 2026
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.
Offering both foundational knowledge and practical insights into the design and implementation of immersive sound experiences, expert contributors present each topic in depth, with chapters structured for both sequential learning and standalone reference. By combining historical context, cognitive perspectives, and real-world applications, this book connects theory with practice and helps readers expand their technical, academic, and creative potential in the rapidly evolving field of spatial audio.
This is a valuable resource for all spatial audio content creators, including audio engineers, sound designers, researchers, educators, composers, performers, and students seeking a comprehensive understanding of immersive sound and its applications across different disciplines. This book serves as a companion to Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio.
Agnieszka Roginska conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis, and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, and mission critical. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio and is Professor of Music Technology at New York University. Agnieszka is a Fellow of the Audio Engineering Society (AES) and a Past President of the AES.
Paul Geluso is a New York-based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.
