Integrated Introduction to Computer Graphics and Geometric Modeling

Regular price €72.99
A01=Ronald Goldman
advanced geometric modelling techniques
affine transformations
Author_Ronald Goldman
b-spline
Bezier Patches
Bump Fractal
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Category=UML
Conformal Transformations
Control Points
Control Polygon
Control Polyhedron
Convex Hull
De Casteljau
De Casteljau Algorithm
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eq_computing
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eq_isMigrated=2
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Fractal Curve
fractal curves
illumination modelling
Iterated Function Systems
Koch Curve
Left Lateral Edge
linear algebra applications
mathematical visualisation
Nonuniform Scaling
P0 P0
P0 P0 P1 P1
Perspective Projection
Polynomial Segment
projective geometry
quaternion transformations
Ray Casting
Ray Casting Algorithms
Ray Trace
recursive algorithms
Scan Line Algorithm
Sierpinski Gasket
Tensor Product
three-dimensional computer graphics
turtle graphics
Turtle Programs

Product details

  • ISBN 9781138381476
  • Weight: 453g
  • Dimensions: 178 x 254mm
  • Publication Date: 15 Oct 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.

Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.

Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

Ron Goldman is a professor of computer science at Rice University, Houston, Texas. Dr. Goldman’s current research interests encompass the mathematical representation, manipulation, and analysis of shape using computers.