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Interactive Digital Narrative

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Alvares
Andreea Molnar
AR
art
artificial intelligence
artificial intelligence narratives
Carpentier
Category=DSBH
Category=JBCT
Category=UG
Category=UYQ
Chris Hales
computational narratology
design
Digdem Sezen
digital fiction
digital poetry
digital storytelling theory
DVD Title
ECREA
eq_bestseller
eq_biography-true-stories
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Ferri
film
Fort McMoney
Gabriele Ferri
game design
Game Developer
Gps Sensing
Grand Theft Auto
Graphic Adventure Games
Haahr
Heinderyckx
Hypertext Fiction
hypertext fiction analysis
IDN
Interactive Cinema
Interactive Digital Narrative
Interactive Digital Storytelling
Interactive Narrative
interactive narrative research methods
interactivity
Janet H. Murray
John Truesdale
La Farge
location-based
location-based narrative applications
locative
Mads Haahr
Marie-Laure Ryan
Markus Montola
Martin Rieser
media studies
Murderous Decision
narrative game design
Narrative Vectors
Neil Suttie
new media
Nicolas Szilas
Noam Knoller
Patchwork Girl
Patty Kostkova
Prom Week
QR Code
Ruth Aylett
Sandy Louchart
Scott Rettberg
Sezen
Shadow Cities
Smart Phones
Tonguc Ibrahim Sezen
Tonguç İbrahim Sezen
Udi Ben-Arie
Ulrike Spierling
Userly Performance
Vice Versa
Video Game Narrative
video games

Product details

  • ISBN 9781138575714
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 12 Oct 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Hartmut Koenitz is Assistant Professor of Mass Media Arts in the Grady College of Journalism and Mass Communication at the University of Georgia, USA.

Gabriele Ferri is a Postdoctoral Researcher in the School of Infomatics and Computing at Indiana University Bloomington, USA.

Mads Haahr is Lecturer in the School of Computer Science and Statistics at Trinity College Dublin, Ireland.

Diğdem Sezen is Researcher in the Faculty of Communications at Istanbul University, Turkey.

Tonguç İbrahim Sezen is Lecturer in the Faculty of Communications at Istanbul Bilgi University, Turkey.