Interactive Learning Experiences, Grades 6-12

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A01=David Smokler
Adolescent
Adolescent brain
Author_David Smokler
Brain Store
Brain-based learning
Brain-compatible learning
Brain-friendly learning
Category=JNLC
Category=JNT
Creative teaching
Engagement
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Experiential learning
Games
High school
Middle school
Motivating teenagers
Multiple intelligences
Role Playing
Simulation games
Teaching Methods
Teenage brain
Teenager

Product details

  • ISBN 9781412963350
  • Weight: 400g
  • Dimensions: 152 x 228mm
  • Publication Date: 05 Nov 2008
  • Publisher: SAGE Publications Inc
  • Publication City/Country: US
  • Product Form: Hardback
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"This book will excite teachers who want to motivate today′s secondary students. Information about the brain, presented along with the author′s personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA

Energize adolescents with memorable and engaging learning experiences!

Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.

Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:

  • Nine new sample learning experiences, including four in math and science
  • A revised assessment chapter that covers standards-based education and NCLB
  • Reflection questions in each chapter

The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.

David Smokler currently teaches English in Needham, Massachusetts. Jobs for English teachers were nonexistent, so unable to get a traditional teaching gig, Smokler accepted a job teaching juvenile offenders on a horse-drawn, cross-country, covered wagon train. He planned lessons and taught literature and writing to more than fifty incarcerated students while traveling twenty to twenty-five miles a day on horse- and mule-drawn wagons from Pennsylvania to southwestern Texas. On the wagon train, Smokler began to develop some of the experiences in this book. After another year of teaching juvenile offenders in prison, Smokler moved to Cape Cod, where he taught for four years while completing his Master of Arts in Teaching English at Bridgewater State College, where he conducted original research on simulation games. Smokler graduated from Connecticut College in 1996 with a degree in English and with teaching credentials

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