Interactive Problem Solving Using Logo

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A01=Gerhard Fischer
A01=Hal Eden
A01=Heinz-Dieter Boecker
artificial intelligence methods
Author_Gerhard Fischer
Author_Hal Eden
Author_Heinz-Dieter Boecker
Board Games
ButFirst ButFirst
call
Category=JMA
Category=JMR
Category=JNLB
Category=JNQ
Cellular Automata
Cognitive Artifacts
cognitive skill development
computational thinking
Construction Kits
data
educational technology
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Board
GCD.
global
Global Data Structure
Infix Notation
interactive mathematics problem solving
language
LOGO Culture
Logo Procedures
Logo Programming Language
MIT Group
Multiple Turtles
Non-terminal Symbols
Nonterminal Symbols
Number Base System
output
Output MemberP
Postfix Notation
Prefix Notation
Production System Machine
programing
recursive
recursive algorithms
Recursive Call
sentence
structure
symbolic computation
Turtle Geometry
variable
Wheel Chairs

Product details

  • ISBN 9780805803068
  • Weight: 1050g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jan 1991
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more formal analysis. What is of primary importance, however, is the text's ability -- through its presentation of rich, open-ended problems -- to effectively cultivate crucial cognitive skills.

Gerhard Fischer, Heinz-Dieter Boecker, Hal Eden

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