Interactive Stories and Video Game Art

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A01=Chris Solarski
animation
Attention Bottleneck
Author_Chris Solarski
Blizzard
Category=A
Category=UGG
Category=UGN
Core Game Mechanic
Drake's Deception
Drake’s Deception
Dramatic Curve
Dynamic Composition
emotional engagement in digital games
environmental storytelling
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
film
Fullbright Company
game art
Game Controller
game design
Grand Theft Auto
Grand Theft Auto IV
Grand Theft Auto Series
interactive narrative design
Lms
ludonarrative analysis
Nathan Drake
Naughty Dog
Open World Games
Playable Character
player agency research
Player Gestures
Primary Shapes
Shape Concepts
Shape Spectrum
Snapshot Sequence
storytelling
Team Ico
transmedia storytelling methods
Video Game Art
Virtual Reality Headset
visual semiotics games
Wild Hunt

Product details

  • ISBN 9781138628755
  • Weight: 570g
  • Dimensions: 156 x 234mm
  • Publication Date: 18 Jan 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories

CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris’ professional background—which mixes game art development at Sony Computer Entertainment and fine art figurative painting—has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris’ personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.

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